Acting Kindly @School…An Alien Inspired…Everyone Wins Card Game!
The Acting Kindly @School game gets players to practice random acts of kindness and playful deeds to spread joy, create new friendships and foster a cooperative atmosphere more conducive to high quality learning. It’s fun, creative and thoughtful, with teammates switching teams to break down barriers and promote wide spread camaraderie. Best of all…in the end…everyone wins!
CLICK HERE TO SEE ALL THE CARDS!
About the Game…
MISSION: Spread joy by strengthening friendships, making new ones and creating lots of smiles.
GET READY: You’ll need paper, pencils/pens, art supplies, sticky notes and space to create and plan.
ACTION CARDS: There are eight different types of action cards: Create, Exercise, Greet, Kindness, Plan, Play, Quest and Relax.
SWITCH CARDS: When you draw a “Switch Teams” card…players change teammates. Try your best to join someone you haven’t yet played with.hen you draw a “Switch Teams” card…both players have to team up with someone they haven’t yet played with.
PEOPLE CARDS: When you draw a red people card draw again until you get an action card. Do the action for someone as indicated on people card.
WILD CARD: Be creative and make up your own good deed. It can be any deed type or even something totally new!
CREATE & PLAN CARDS: These take longer, but enjoy the process. Keep track of “plans” with teammate names in order to follow though later!
Game Play…
ACTING KINDLY: is a totally cooperative game so everyone is playing together to spread kindness. There are two modes of play…
DEED MODE: Set a total number of points you want to gather from actions done by all players.
SPEED MODE: Set a duration and see how many deeds everyone can do in that time. Speed play can be wild and wacky. Balance quantity and quality!
BLAST OFF: Game is best played during breaks so players interact with others who aren’t playing. Form teams of two…each with an Acting Kindly in School deck. Shuffle cards and draw from top.
SCORE: Keep single score for all points from all teams…one point for each action finished. Have central score keeper, either a person or place, where teams tally each point on paper or blackboard after completing a card.
Everyone Wins…
FINALE: In Deed Mode when you reach the goal or in Speed Mode when time’s up start chanting “Acting Kindly” until all teams have gathered together to shout…“Everybody Wins!”